Square Enix has uncovered that the upcoming Crisis Core - Final Fantasy VII-Reunion will add a new menu-based battle system, alongside other visual and QoL enhancements to the game. Crisis Core was a prequel to Final Fantasy VII that was delivered for the PSP in 2007, which is being remastered as Crisis Core Reunion for current systems, with an arranged winter 2022 delivery date on Nintendo Switch, PC, PS4, PS5, Xbox One, and Xbox Series X/S.
All FF7 was a turn-based RPG, at this point its continuations and prequels belonged to various kinds, as did its redo. Crisis Core was an activity RPG that featured Zack Fair as the main playable person in the game. In the same way as other activity games on the PSP, Crisis Core experienced under the limitation of the PSP just having a single joystick, which confined the player's command over their personality and the camera, forcing camera controls to be stuck on the shoulder buttons. The way that Crisis Core Reunion is on present day systems implies that it can finally add support briefly joystick, allowing the player to effortlessly control the camera during battle, while likewise freeing up the shoulder buttons to be utilized for different orders.
The authority Final Fantasy VII Twitter account has announced a portion of the updates that will be coming to Crisis Core Reunion. These include further developed camera and character developments, an improved UI, new ambient sound organized by Takeharu Ishimoto, and voice acting for scenes that recently were just text. The greatest new addition to the game is a menu-based battle system, which will probably be a discretionary decision that works close by the activity system from the original rendition of the game.
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The Twitter post doesn't determine what the menu-based battle system will really be like, however it will probably be a Crisis Core Reunion rendition of FF7 Remake's Classic Mode. FF7 Remake is an activity RPG, so the engineers added a Classic Mode for the individuals who needed an encounter that was nearer to that of the original FF7. Exemplary Mode controlled the developments of the characters, including activities like dodging and blocking, so the player just controlled the extraordinary moves and spells utilized by the party. Exemplary Mode made FF7 Remake much more straightforward, which is the reason Intergrade added a harder choice for it.
The new menu-based battle system probably allows the AI to control Zack's developments, while the player picks his activities using an order menu. This will go quite far to making the game simpler, as Zack battles alone in Crisis Core Reunion, dissimilar to in FF7 Remake, where the other party members are consistently close by with a Phoenix Down. The way that Zack is important for FF7 Remake implies that a few fans could need a simpler time with the gameplay in Crisis Core Reunion so they can encounter the story without hitting any detours.