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The problem is that I need a texture editor for that. 3D packages like 3ds max, xSI, Maya, etc.. have their own editors but they wont work with mtl files. Ive even seen some freeware editors, but they are limited in their abilities. I need something that can easily edit the contents of files. I need a simple utility, and yet, that utility has to have a feature-rich interface. So, I started to make my own texture loader.If you look at my screenshot, you can see I have a lot of options like those in the UV Bake window in 3ds max. For texture editing, I need that flexibility. Thats why I started making my own texture loader, which is free, licensed under the MIT license, is open source, and is GPL compatible. Theres no restriction on how many mtl files you can load, although it doesnt handle very large file sizes (as in, GB's) without crashing. The way I load textures is by selecting an mtl file, and then just dropping it into the textures list. The textures could be compressed or uncompressed. This is an optional step, and the program offers 2 options to do it. You can also load the textures in raw format (this is useful for people who want to use this program to change the texture of 3D models that were created in another modeling program, without losing the model and textures).As I mentioned earlier, one use case was to use this program to change the look of an object, without losing the model and textures. Thats why I made a special Save function that saves the loaded texture in the saved.mtl file, so that there is no need to edit the original.mtl file and delete its contents. Then, when the program detects it has the saved texture, it simply updates the mtl file. This is used for renaming textures. There are 2 other ways in which this can be used, for example, you can call the fbx2mtl command, and name it like this (without the.mtl extension):
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