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in sketchup pro 2016, we rolled out a new extensible 3d physics engine. it provides a scientific, real-world approach to calculating forces and collisions. the result is more realistic, fluid simulation while still preserving the power of sketchup. not only do you get the ability to turn on physics for any model, but physics also gives you the ability to: render your model with water, puddles, and other soft-body-based effects. place & blow out components with realistic blowout physics. smooth components with variable stresses and yield-points. reset layer properties in several powerful ways. once upon a time, when the software developers in sketchup were creating the features and functionality on which our community depended, they made the first fundamental decisions about where things should go. they made a decision that for a sketchup pro license, features should be available on both sketchup.com and sketchup.com for download. sure, they could have chosen to provide sketchup pro only on sketchup.com for download, but that would have left most users without access to a sketchup subscription. as part of that decision, they decided that if a feature provided by one of those choices (sketchup.com for download, or a subscription) was disabled, the other choice would remain active. this was very important for our everyday use of sketchup.when we design and build the sketchup pro extensions platform, we are mindful of our users who have not yet completed the three-hour first tutorial. when we cannot implement their feature requests for licensing reasons, we offer a searchable list of rejected features. we are always working on improving the features we have released. below is a listing of some of the features we recently rejected.
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