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this script is used to automate the process of generating the multiplayercrack for telegraf. it will generate a multiplayercrack using the xcom-overhaul-v1 and xcom-overhaul-v2 repositories. usage the script takes as arguments: the telegraf server url, the telegraf server password, the telegraf server api key (optional), a map of host to xcom-overhaul-v1 or xcom-overhaul-v2 server instances. example this example configures a telegraf server running on the default port (9180), and uses the telegraf server api key (3918287d9f4e4da3c2d74c2a46b9e1753e6aac4b). $./xcomenemyunknownmultiplayercrack.py --telegraf-server-url $.py --telegraf-server-url --telegraf-server-api-key 3918287d9f4e4da3c2d74c2a46b9e1753e6aac4b license see the license file for license information.this script can be used to generate the multiplayercrack for xcom-overhaul-v1. usage the script takes as arguments: the telegraf server url, the telegraf server password, the telegraf server api key (optional), a map of host to xcom-overhaul-v1 server instances. example this example configures a telegraf server running on the default port (9180), and uses the telegraf server api key (3918287d9f4e4da3c2d74c2a46b9e1753e6aac4b). $./xcomenemyunknownmultiplayercrack. mapname = "xcomenemyunknownmultiplayercrack" -- turn off the custom ai script. ismultiplayer = false -- set the main ai script to run aiplayer = "xcom_main" -- the core ai is very simple. it will look for the player -- in a certain position, and if it's there, it will start moving. -- the ai will always look in front of itself (x-axis in 2d, z-axis in 3d) -- this is for the sniper bug. if the sniper is at the position and is not -- looking in a certain direction, it will move in that direction. ai = { -- base positions startingposition = { x = -68, z = -85, axis = "x", orientation = "x" } -- look for the player in the starting position local function findplayer(position) for i = 1, #playerlist do if playerlist[i].position.x == position.x and playerlist[i].z == position.z then return i end end end -- this is the function that will be called when the player is found. function aiplayer.onplayerfound(self, player) -- print("player found") print(player.name) -- remember the player index for the next time. local playerindex = findplayer(player.position) -- set the player to start out moving. playerlist[playerindex].attacking = true playerlist[playerindex].attacker = self -- if the player is looking in the right direction if playerlist[playerindex].direction.axis == "x" then playerlist[playerindex].xaxis = true playerlist[playerindex].yaxis = false playerlist[playerindex].zaxis = false -- set the orientation to the player playerlist[playerindex].orientation = "x" end end -- this is the function that will be called when the player is not found.onplayernotfound(self, player) -- print("player not found") print(player.position) -- remove the player from the list.
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